Arcade staging

Choose a game.

Small, sharp, single-screen games for arcade.hellodarren.com. Snakebyte is the opener, and Vector Vault has now mutated into a harder-edged ricochet game beside it.

NikNak Qwen

Block Breaker 49K

A bright paddle-and-brick cabinet game from the Qwen 49k run: steer the paddle, chain combos, clear waves, and chase the high score.

  • Fixed 760x720 cabinet canvas
  • Left/right/start controls, no shoot button
  • High score, combo ramp, hazards, and 10-second return
Fresh build

Sky Paint

Fly a colour-changing bird through pastel skies: match your trail to cloud patches, paint them clean, and chain combos before they drift away.

  • Arrow/WASD or touch-drag to fly
  • 1/2/3 or tap palette to switch colour
  • Three lives, combo multiplier, satisfying confetti pops
New playable

Signal Kitchen

A frantic diner switchboard: route coloured pulses through chunky wires to matching burners before orders burn.

  • Mouse, touch, and keyboard switching
  • Order streaks, efficiency bonus, and shift hazards
  • Single-file canvas prototype
Game jam

Beam Rider

A one-button photon lane-surfer: shift between beams, catch relays, dodge static gates, and keep charge alive as the timing tightens.

  • Fixed 760x720 cabinet canvas
  • Tap/Space lane switching
  • Charge, score, streak ramp, and PRESS START loop
Fresh build

Maze Munch

A clean Pac-style maze chase baseline: eat pellets, dodge ghosts, hold the board, and roll into faster waves.

  • Fixed 760×720 cabinet canvas
  • PRESS START title loop
  • Lives, score, levels, and 10-second game-over return
NikNak build

Grid Runner

A tight grid dot-collector: scoop the board, dodge patrols, survive chasers, and push into faster waves.

  • Fixed 760×720 cabinet canvas
  • Tap-latched and held-key movement
  • Lives, score, waves, and PRESS START loop
🦀
New playable

Tideline Thief

One tiny crab, one collapsing pier, too much treasure. Grab coins, dodge gulls, hide under shells, and bank the loot before the tide sweeps through.

  • 60-second greed-vs-escape loop
  • Keyboard and mobile controls
  • Playable first prototype
Sprite lab

Tideline Sprite Sheet

Curated pixel-art reference sheet for Tideline Thief, with stable ID codes for every active sprite so feedback can be precise.

  • 41 active sprites across player, loot, cover, hazards, tide and UI
  • ID codes like CRAB-A / UMBRELLA-B / DIVEGULL-A
  • Game-facing SVG + JSON metadata
Animation lab

Tideline Motion Lab

One animation test at a time. Crab, gull, and loot are in; tide and bank are parked for a cleaner rethink.

  • Crab scuttle direction pass
  • Gull dive + shadow warning pass
  • Loot glint readability pass
Play now

Snakebyte

The fast, clean opener. Classic snake with a tight restart loop, local best score, and rising speed.

  • Single-screen arcade loop
  • Arrow keys / WASD
  • Playable prototype on staging
Current lane

Vector Vault: Ricochet

The current main prototype. Charge the shot, bank the glowing core off mirrors and bumpers, and sink it into the vault pocket in as few shots as possible.

  • Single-screen neon bank-shot prototype
  • Mouse or keyboard charge-and-release controls
  • Current live tuning branch
Compare build

Vector Vault: Engineered Banks

Misses reset the chamber and stamp permanent reflective rails into the board, so each failed shot becomes part of the eventual solution.

  • Reset-to-start loop
  • Persistent player-built bank rails
  • Built to chase the engineered ace
Compare build

Vector Vault: Dashline Rescue

Misses rewind you to the start and grow a single dashed rescue rail, turning repeated attempts into a bigger, bouncier solve tool.

  • Reset-to-start loop
  • Growing dashed assist rail
  • Darren's compare concept
Concept / Lab

Vector Vault: Dashline Course Grid

Static concept boards — four intentional one-shot ricochet chambers, each with a distinct family, read note, and ace line.

  • Concept boards (not playable)
  • Four course families
  • Intended ace lines illustrated